Staff Software Engineer, iOS Graphics, Android XR
Company: Google
Location: San Jose
Posted on: April 5, 2026
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Job Description:
Minimum qualifications: Bachelor's degree or equivalent
practical experience. 8 years of experience in software development
(e.g., C++). 5 years of experience testing, and launching software
products. 5 years of experience with graphics, 3D graphics, GPU
programming, mobile GPU, or iOS GPU. Preferred qualifications:
Master’s degree or PhD in Engineering, Computer Science, or a
related technical field. Experience with GPU programming models.
Experience with Vulkan. Experience identifying performance
bottlenecks and optimizing applications. Experience with computer
vision, augmented reality, or game engines (e.g., unity).
Understanding of software systems/driver level software. About the
job As a part of the XR Graphics team, you will build the graphics
tools and render pipeline for the Android XR platform. You will
have expertise in various components of the graphics stack,
including shader compilers, graphics Application Programming
Interfaces (APIs), tools, and drivers. You will collaborate with
key application developers and hardware providers to optimize the
performance of the graphics stack. You will develop and recommend
graphics best practices for XR and other rendering environments.
You will work with a variety of graphics hardware and low level
APIs, each with their own unique issues. You will have experience
with Graphics Processing Units (GPUs) and real-time graphics and
are adept at squeezing out maximum performance from GPUs. As a
Software Engineer for Android XR, you will leverage their GPU and
metal expertise to optimize and enhance performance on iOS. Your
work will consist of low-level graphics details, requiring
knowledge of the hardware and relevant APIs. For decades, the
computing revolution has reshaped our world driven by breakthroughs
in compute, connectivity, mobile, and now, AI. Google's XR team is
at the forefront of the next major leap – the convergence of AI and
XR. This is more than just new devices – it's about reimagining how
we interact with the world around us. We're building a future where
lightweight XR devices pair with helpful AI to augment human
intelligence, offering personalized, conversational, and
contextually aware experiences. The US base salary range for this
full-time position is $207,000-$300,000 bonus equity benefits. Our
salary ranges are determined by role, level, and location. Within
the range, individual pay is determined by work location and
additional factors, including job-related skills, experience, and
relevant education or training. Your recruiter can share more about
the specific salary range for your preferred location during the
hiring process. Please note that the compensation details listed in
US role postings reflect the base salary only, and do not include
bonus, equity, or benefits. Learn more about benefits at Google .
Responsibilities Adapt, build, and launch first-party XR
experiences for iPhones paired with next-generation wearables by
developing an open-source, low-level GPU profiler that can scale
across multiple XR Hardware (HW) devices. Develop and
hyper-optimize the rendering backends for XR's 3D engine. Refine
and extend the programming model for Vulkan graphics rendering on
mobile. Develop low level software for graphics: shaders for
distortion correction, rendering algorithms for the "reality" part
of Virtual Reality (VR), system software architecture and
performance. Design, build, and launch cross-platform XR APIs and
Software Development Kits (SDKs) at the intersection of graphics
APIs, graphics drivers, and 3D processing.
Keywords: Google, Napa , Staff Software Engineer, iOS Graphics, Android XR, Engineering , San Jose, California